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Design thinking training

Design Thinking

Design Thinking training is a human-centered approach to understand and solve complex problems. It is a methodology that utilizes curiosity, empathy and creativity to design innovative solutions. It involves developing empathy for customers, discovering opportunities, generating user-centered solutions, and then building and testing prototypes of these solutions to learn more, and improve the design.

Instructional design involves the process of identifying the performance, skills, knowledge, information and attitude gaps of a targeted audience and creating, selecting or suggesting learning experiences that close this gap, based on instructional theory and best practices from the field.

In this one-day workshop, you will gain a foundational understanding to the method and mindset that starts with an understanding of human needs and motivations to define, frame and solve problems. You will work under the guidance of design consultants from Foolproof, who will introduce techniques to conducting design research, identifying and framing opportunities, rapid ideation and prototyping.

Who should attend?

Anyone who is interested to start learning about design thinking

Benefits 

  • Gain an appreciation of the design thinking process to start exploring how it can be involved in your work
  • Build a foundational understanding that is beneficial for novices who are considering a change of career/role
  • Supplement your current Design Thinking practices with new, or more focussed, approaches 

Course Outline

Day 1

  • Instructional Design – What is it?
  • Stating an Instructional Design problem
  • Instructional Design – The Relationship between concept and practice
  • The ID Process for designing and developing eLearning
  • The ID Concepts – Theories and Models
  • The Three Approaches to Instructional Design
  • Knowles’ Theory of Andragogy
  • Keller’s ARCS Model of Motivation

Day 2

  • The Three Learning Domains
  • Learning Styles
  • Bloom’s Taxonomy
  • Gagne’s Nine Events of Instruction
  • ADDIE Model as applied to CDLC
  • Kirkpatrick Model for Summative Evaluation
  • The Cognitive Load Theory
  • Dale’s Cone of Experience
  • Instructional Design, eLearning, and Content Development
  • eLearning Design and Development – the Framework
  • Different Stages and the corresponding documents of the ID Process

Day 3

  • Training your mind to think like an Instructional Designer
  • Writing Goals and Objectives/Competencies
  • The ID Terminology – Right, Wrong, and the Overlaps
  • The Three Analyses and how they lead to Course Design
  • A fail-safe process for designing robust courses
  • Content Structuring and Chunking
  • Methods to select appropriate content
  • Writing to reach your audience – language and style-mapping
  • Understanding interactive learning for the remote audience
  • Peripheral Learning for an instructional designer

Day 4

  • Understanding the internal audience
  • Understanding the remote audience
  • Storyboarding for clarity and process efficiency
  • Writing effective visual description
  • Writing Effective Voice-overs and Dialogs
  • Writing logical and complete interactivity description
  • Ensuring the learning effectiveness of content through the right selection of guidance and reinforcement activities.
  • Designing and writing evaluative activities.
  • Writing introductory and Summative Content

Day 5

  • ID/content development standards prevalent in the industry
  • Cultural Awareness of language issues – Indian vs. American/British
  • Factoring culture into Instructional Design
  • Establishing a grading matrix for a course.
  • Introduction to assessment types.
  • Template-creation for various design and development documents
  • Understanding the how and why of LMSs
  • Introduction to SCORM-Conformance and ADL Standards
  • Readability and Accessibility – Awareness and Appreciation

Training Methodology to be used includes the following;

  1. Real-life cases and examples from the industry
  2. A project-based approach, right from Day 1.
  3. Assignments that enable you to practice what you’ve learned.
  4. Continuous Practice, Evaluation, and Feedback Creation of a:
    – Design Document
    – Storyboard Document
    – Macro Design Template
    – Course Design Template
    – Script/Storyboard Template
  5. Classroom and Online Discussions

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